*At *2018-07-13T00:58 UTC, the certificate used to during the SSL handshake to verify the certificate chain between the Multiplayer Server agent running in each VM and the Multiplayer Server control plane failed to be found. The underlying issue was that the servers hosting these certificates were decommissioned several days before and the cached version on Akamai expired at this time.
This resulted in the Multiplayer server 2.0 beta service was unable to allocate new servers to titles using the service. Initially, the on-call engineer suspected storage account throttling since this had been an issue in the past. Once we verified that wasn’t the case, we checked our replication system and found a what we thought was the issue but turned out to be a symptom not the cause of the issue. Once these two issues were ruled out the first two potential issues the missing certificate was identified as the issue at approximately 2018-07-13T06:05 UTC.
As an immediate mitigation, the on-call engineer manually copied and installed the CA cert onto each of the other servers where the problem was occurring. This mitigated the issue. As a second mitigation, the on-call engineer hosted the AIA cert at a temporary storage account and set up Akamai routing to retain the AIA URL stamped on the Azure VM certificate.
With the service working normally again we are focusing on making sure this issue won’t happen again and look for other similar issues that could potentially happen to prevent them in the first place. We have already put the following fixes in place:
Regards,
The PlayFab Team