System Status

Status of PlayFab services and history of incidents

Operational
Partial Outage
Major Outage

API Server Delays

Incident Report for PlayFab

Postmortem

On June 17, 2025, between 4:51 PM and 6:06 PM PDT, customers experienced increased latency and timeouts while accessing PlayFab services. The incident was caused by an influx of traffic, which caused increased latency in responding to across multiple titles, resulting in delays and timeouts. We resolved the issue by rerouting the traffic and implementing measures to reduce excess requests.

Impact

During the incident, some customers attempting to access multiple PlayFab titles encountered delays and timeouts for approximately 1 hour and 15 minutes.

Root Cause Analysis

The root cause of the incident was an influx of traffic targeting an endpoint, which caused increased latency in responding to requests across multiple titles, resulting in service disruption in the form of delays and timeouts.

Action Items

To minimize the impact of this happening again, we have implemented measures to better manage how an unexpected influx of traffic is managed.

Posted Jul 01, 2025 - 15:17 PDT

Resolved

This incident has been resolved.
Posted Jun 17, 2025 - 19:26 PDT

Monitoring

A fix has been implemented and we are monitoring the results.
Posted Jun 17, 2025 - 19:16 PDT

Identified

The issue has been identified and a fix is being implemented.
Posted Jun 17, 2025 - 19:13 PDT

Update

We're experiencing delayed responses from our API servers and are currently investigating. Customers are experiencing issues such as logging into Game Manager and API responses. In-game experiences may experience degraded performance.
Posted Jun 17, 2025 - 18:10 PDT

Update

We are continuing to investigate this issue.
Posted Jun 17, 2025 - 17:38 PDT

Investigating

We're experiencing delayed responses from our API servers and are currently investigating.
Posted Jun 17, 2025 - 17:00 PDT
This incident affected: API (Authentication, Cloud Script, Content, Data, Economy (V2), Events, Inventory, Lobby, Matchmaking, Statistics and Leaderboards), Custom Game Servers (US, EU, Singapore, Japan, Australia, Brazil), PlayStream (Event Processing, Webhook Deliveries, Data Connections), Multiplayer Game Servers 2.0 (Request Multiplayer Server API, Build Management - Game Manager and APIs, Legacy Multiplayer Servers API (Thunderhead), QoS Server), and Game Manager (Console, Player Search, API Graphs).