Multiplayer Servers was failing to allocate Linux servers at a sufficient rate to meet configured capacity levels for some customers. This incident has been resolved.
Posted Jun 18, 2019 - 21:31 PDT
Monitoring
We've identified the issue and deployed a mitigation. We are monitoring this mitigation now.
Posted Jun 18, 2019 - 16:04 PDT
Identified
We've identified the issue as impacting Linux game servers and their interaction with the PlayFab controller infrastructure. Windows game servers are not impacted.
We are working on a mitigation for the issue.
Posted Jun 18, 2019 - 15:12 PDT
Update
We are continuing to investigate this issue.
Posted Jun 18, 2019 - 13:35 PDT
Investigating
At 1255 PDT 6/18/2019, multiplayer servers for several titles were suddenly taken offline. We are investigating.
Posted Jun 18, 2019 - 13:35 PDT
This incident affected: Multiplayer Game Servers 2.0 (Request Multiplayer Server API).